![]() Siege Tank’s stabilizing feet is an iconic element of the tank’s siege mode because of its importance in the game so it was crucial to get it right for close-up shot in the cinematics. Working on this with both Fausto and Jonathan was a true privilege. ![]() Some of the original mechanical parts modeled by Fausto De Martini were also preserved in the final model/design. I was fortunate to collaborate on this design with Jonathan and also build the final 3d model. On the second installment of Starcraft2: Heart of the Swarm Jonathan Berube was art-directing the cinematic sequences and it was decided to revisit the design in order to make it fit in-to the more realistic style of the Opening cinematics as well as make it work mechanically for the required action sequence and camera work. The goal at the time was to take the original in-game design of the Starcraft 2 siege tank and modernize it as well as detail up the design so it can be shown in the in-game cinematics where it appeared later in the game. My first take on Siege Tank was a collaboration with Fausto De Martini who was art-directing the design on the first installment of Starcraft2: Wings Of Liberty. If you haven't watched it yet click the image below to see the cinematics on Youtube or to enjoy it in a better quality click HERE to watch it on Jonathan Berube's website who was the project's VFX Art Director. SC2 PROJECT HAVEN UPDATEThe main asset I was working on was the Siege Tank but I also had a chance to contribute a little bit to the design/model update of the Viking and also make some fun smaller environment props and a part of the kit-bash library for populating the environment sets.Īll pictures belong to Blizzard Entertainment. My role on the project included mechanical design and production 3d modeling. I used to play Starcraft: Broodwar a lot during my high school years so having the opportunity to work on Starcraft 2 cinematics was a huge honor and a fun challenge!! Opening cinematics for Starcraft 2: Heart Of The Swarm was one of the most fun projects I was fortunate to work on at Blizzard also because I had a chance to collaborate with such incredibly talented artists/designers as Jonathan Berube, Fausto De Martini, Joe Peterson and many others and learn so much from them. ![]()
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